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Personal Changes

Jan23
on 2019/01/23 at 3:18 pm
Posted In: Grids, InWorldz, Islandz, Real Life, Virtual Worlds

As you may remember, last July I announced my decision to leave virtual worlds. You may have missed this due to that announcement being contained in several threads being cleaned up by Elenia, including my replies to the earlier horrible messages of hate.  My decision was due to several reasons. However, I was not aware that I would hear only a week later that InWorldz servers would be shut down. But when that happened, I felt an obligation to both Elenia and to the people of InWorldz to do whatever I could to help capture as much content as possible, and help get that to the content owners.

Later, after the community contributed generously and offered such incredible support for restarting a grid on new servers, I was again drawn in to continuing to do what I could to help.

And that was to do a lot. A lot of the old procedures and files were lost, because we were so focused on trying to save the contents of about a thousand user regions. The templates we used to allocate new regions, the “places” map website, the CloudIDE, DreamShare and InShape servers, asset servers, inventory servers, and setup and configuration for the central grid services and all regions, and a lot more. We saved as much of the region content as possible, but as I’ve said before, the house was on fire and we only had time to grab a few things and get out before it was all gone.

So almost everything needed to be rebuilt, on new and different servers, new asset and database servers, and new procedures and code. And my assistance and recommendations to Elenia for product offerings on AWS, new code (including the “app” website) and opt-in policies and supporting code for ensuring strict protections for creators and their creations.

It’s been a very demanding unpaid second full-time job, on top of my very demanding regular day job. Not so much due to residents’ demands, but due to my personal desire to ensure that the work is done as fully and professionally as possible, given limited time and resources, but still a solid and expansible foundation for Elenia to use going forward.

It’s been very hard on me physically. I’m 56 years old and I can’t stay up until 3am or later every night trying to get things done, and then make it into my day job before 9am where I then lead a team working (for the Department of National Defense on a Canadian Navy base) developing server/client software that manages all networking and communications on Navy ships. If you think InWorldz or Islandz is a high-pressure, high-demand working environment, you should try a meeting with Navy commanders and NATO representatives. It should be obvious that this work duality is something I could only keep up for a limited time.

Today, I am sick at home, headaches and other problems. A lot of the things that keep me healthy have been shelved temporarily for a productivity burst that has now lasted six months.

To keep doing this also takes an emotional foundation which has been rocked repeatedly since the summer. First with the unspecified accusations from Mike, Misty and Benski that I am Very Bad for the grid, and that they won’t be part of a world were I have a role. This led to my decision in July (which has been delayed but at no time did I consider reversing that decision). There have also been a couple of somewhat toxic members of the community who try to achieve personal goals through attempts at bullying, shaming and intimidation of other residents. We are all supposed to be adults here and Elenia is trying to keep drama to a minimum and does not wish to apply discipline in these specific cases, even temporary timeouts, so that aggression takes its toll on a few targets including me.  It adds to the emotional burden and adds to the questioning of life goals and how this aids my attempts to reach them. (I only have one, and that is to be happy, and this kind of completely needless conflict does not contribute to that goal and has led to me questioning why I am still here.)

I will never work in a more challenging job, be it paid or unpaid (and for the record I haven’t received a penny since May or June, instead contributing to the GoFundMe and occasionally paying for some Islandz services myself) nor will I, in spite of this effort and workload and recent accomplishments, need to face accusations that I am harming the grid or virtual worlds. I don’t need to accept this; folks, if you can only criticize when someone is volunteering to help you resolve a problem, you should take a step back to look at your own sense of entitlement.

On Monday, my 91 year old mother is having eye surgery on her only good eye. She is already today legally blind but still capable of living mostly independently. She has no short term memory, and combined with blindness, it means notes and signs to jog her memory are less than ineffective. I will be staying with her Sunday night to get her to surgery early in the morning, and all day Monday and then overnight again. My sister will take over Tuesday, and my brother has taken Wednesday off to drive from New Brunswick to take care of her that day. We will take turns, supplemented by a personal care worker when we need a break.  The recovery could take 3 weeks or more, and at her age likely to be problematic in her proper care. She may need a second surgery after a few weeks. There are many care-related calls and probably moving to deal with there. So on top of everything else, I have that to take care of too.

I have been scrambling to get complex creator-filtered OAR file loading completed as quickly as humanly possible, before the surgery. That OAR work is by far the most thorough attempt to recover content ever, while also being the most thorough protection of creator content and intellectual property (copyright) protection ever.

So I really have no idea why the Creator’s Guild folks wouldn’t be thrilled with the protections implemented; it is miles beyond anything any other grid has provided, including Second Life.  Except perhaps that their demands to only allow restores that don’t include any of their assets have delayed our ability to deliver the OARs, and also rendered the OARs nearly worthless in some cases. They may be angry that they will be getting exactly what they asked for, opt-in only for all assets leaving InWorldz (which includes loading on Islandz).  Or perhaps just convinced by others that something was wrong, that we wouldn’t protect them, themselves victims of the propaganda campaign of character assassinations.

The negativity towards me personally may also be because Tranq abandoned InWorldz and didn’t tell anyone (especially me) and I eventually clued in and filled that leadership void without his public acknowledgement; both the leadership vacuum and my picking up the ball (with both Elenia’s and his private approval) created technical issues as well as drama.  Months ago, I delegated management of the Halcyon project to Ricky, who has been instrumental in helping fill the vacuum left by Tranq there. He is also very professional and diplomatic in his approach, and is a wonderful contributor to the project. Behind me (appurist), he (kf6kjg) has been the second-most active contributor to Halcyon and related projects.

And while there are many very positive and wonderful people in the Islandz and wider virtual work community, it is also so disappointing to spend every waking moment volunteering all this work for others only to end up with so many who are unsatisfied and have the nerve to claim it isn’t enough. (Well, it’s true, it’s not enough. That’s why the work items needed to be triaged, prioritized and noted for later, and dealt with in order as time and resources permit.) But to those people I will just say that it has been far more than my fair share, and it has been far, far more than those who have been critical contributed (combined). I will judge my performance over the last six months, and last 8 years, as exceptional and look back with pride on what was accomplished.

For now, my mom’s health and needs come first, then Leanna and my family, then my full-time day job. Going forward I will continue to contribute to Islandz and Halcyon where I can, when I have time. This means advising Elenia, doing behind the scenes work (oar exports, maps, etc), enhancing the app (e. g. new user registration and region orders come to mind) and contributing advice and fixes to the Halcyon server team.

What I won’t be doing is actively participating in ongoing Islandz #General Discord discussions etc. I certainly won’t be doing anything with support issues such as region reports. (This includes private messages to me that bypass issue reporting, things like region performance, regions down, crossing issues, etc.) Elenia and Mai have been taking care of those for years, and they need to be aware of all reports, and I need to focus my limited time.

Islandz needs your support to survive. The servers are still expensive, and to even get through the month, Elenia has needed to cut a few corners. If Islandz can grow, fewer corners will need cutting, performance and features will improve. (You still need to report serious performance issues so she can check, such as sluggish walking and errors, but for percentage decreases in performance such as drops in the stats reported, know that it will get better when the number of regions grows to 80 or 100.) Amazon has server instance limits she is working on getting raised, it’s just not there yet.  If you stick with it, it will get better. Unlike InWorldz on Rackspace, there’s a solid foundation now, still missing a few things, but ready to build upon.

Be kind to each other. Everyone is hurting and disappointed.  Many have left and many others will leave, but this work has been applied in order to give those who stay something solid to build on.

Islandz to open for testing!

Nov13
on 2018/11/13 at 6:53 pm
Posted In: Grids, Halcyon Development, InWorldz, Islandz, Virtual Worlds

Former InWorldz users… we’ve all been waiting for this; now it’s here.

Tomorrow (Wednesday, November 14) at 3pm Islandz time (6pm Eastern time), the Islandz grid will enable logins.  There’s not much to see yet, but at least you’ll be able to log back in and upload things, etc.

There is a welcome region called Islandz Welcome Center (IWC) which is a work-in-progress, with ocean regions around it for sailing or flying, plus an Islandz Beta 1 region for testing, which has sandbox semantics: open build with a 4-hour auto-return.

There are no avatars yet, and no inventory for anyone, except some preliminary uploads over the last day or so by a couple of early beta testers.  There is no currency yet, so no commercial sales, no region recovery yet (from saved InWorldz OAR files), and thus no real content yet.  But there is a sandbox and multiple regions and upload capability and user accounts, so it’s a start.

 

How to recover your InWorldz account for use in Islandz

  • The first step is to indicate that you want to log in to Islandz, by going to the new “app” site at https://app.islandzvw.com/ and login with your former InWorldz credentials:

  • Islandz will recognize that you were a former user and offer to recover your account for you.  You can optionally recover your account (user and profile).  Unfortunately, all inventory was lost when the InWorldz servers on Rackspace were shut down, as well as any assets not rezzed in a region. However, objects rezzed in a region, or items in the top-level Contents of those objects, were saved in special region backup (OAR) files that also included the assets, and can be recovered on Islandz in the near future. (Eventually it will also be possible to obtained filtered OARs of your creations for export to other grids.)
  • Whether you choose to enable your account to be recovered or not, you can also also choose whether to opt-in for allowing any of your creations to be recovered from the region backup (OAR) files saved before InWorldz servers were shut down.

Note that currently there is no way to rerun the opt-in choices once your account has been created, although this is planned as soon as priorities allow, so please read the choices carefully and try to choose wisely according to your needs and desires. That said, it’s possible for Islandz Support to manually update it if you change your mind before that feature is available.

Note also that there is no support yet for new user registrations.  (Any attempt to register will produce an error.)  Only recovery of previous InWorldz user accounts is possible currently.

Once you run through the two choices in the InWorldz user/content recovery wizard and Confirm, you then have an Islandz account (if you left the account recovery box checked). At this point you can log in to the main website at https://islandzvw.com/ or from there open and log in to the Zendesk-based Islandz forums and support site.  Currently there’s not much on either, but that is expected to change very soon, especially in the case of the forums!

On login and account migration, only the first two choices are enabled, but as you can see, there are plans for many features from this app. Note it will be available as this website, but also as a standalone desktop application for Windows, MacOS X and Linux.

Logging in to the Islandz grid

Logins are currently restricted to a small number of beta testers, but the gates will open at 3pm Islandz time (6pm Eastern time), tomorrow, Wednesday November 14.

To log in when the time comes, either download and install the new Islandz viewer from the main website‘s Downloads page, or use any OpenSim-compatible viewer such as Alchemy or Firestorm.  If using the Islandz Viewer, the Islandz grid is already in the list and the default destination. If using a third-party viewer, Islandz grid can be added in the Preferences form under the ‘Grids’ tab (in Alchemy) or the ‘OpenSim’ tab (in Firestorm).  If Islandz is not already in your list, you can enter this login URI to add it: http://login.islandzvw.com:8002/ and press Add.

Rough Edges

The welcome center, the websites, and the grid installation is still rough in a few places.  It’s not really ready yet, but with the regions up and running, and user account migration in place, it didn’t seem right to make people wait even longer until it was more polished.  Please bear with us while we tidy up, but welcome aboard!  And see you tomorrow at 3pm Islandz time!

I’ll leave you, below, with a preview of the user migration / opt-in wizard choices:

Focusing Methods – Getting Stuff Done

Nov22
on 2017/11/22 at 7:40 am
Posted In: Business, InWorldz

Some time ago — I think it was back in September — I mentioned in the InWorldz forum that I wouldn’t be commenting there anymore.  We just didn’t have the staff to actually take care of things and also get into discussions, explaining the rationales for some of the technical actions and priorities that I put in place, or the business or other actions and decisions that Elenia has gone forward with.  Sometimes we do, or can a little, but that a public forum with many participants is just not time-effective given such a small number of people getting things done.  This post clarifies where you will find me, and Elenia, and how to get things done as InWorldz residents.  We’ve said this many times, but then violated that (I’m certainly the main culprit there)… so lately I’ve been trying to stick to this with more discipline. Here’s the rundown:

• Suspected bugs and enhancement suggestions should go in the Mantis bug reporting system. It’s easy to remember where that is: bugs.inworldz.com. This includes both the grid (logins, regions) and the inworldz.com website.

• Bugs that are unique to the InWorldz viewer and enhancement suggestions should also go in the Mantis bug reporting system above.  However, if the bug is shared between many different viewers, it may also be more appropriate or effective to file a report with the upstream viewer, i.e. Alchemy, or Second Life if it is in all viewers.

• Problems with regions, such as not being able to get to a region, not showing in the list on the website, performance problems within a region, etc. should start with a Support request.  This will be seen much sooner, and by more InWorldz staff, than a Mantis bug report.  If it turns out that it is a new technical issue for which Support doesn’t have a workaround solution, then it will be escalated for further investigation and/or will become a Mantis bug report.

• Requests for changes for regions or user accounts should also be submitted as a Support request.

• Payment problems or any financial issues should also be handled as a Support request.

• Business suggestion and other ideas for InWorldz (and just about anything) could be discussed among residents within the forum, because sometimes other residents will see the problems with suggestions and respond.  This does save time for staff. However, if something is agreed upon by many residents as a good business idea (or even if not), that should then go directly to Elenia as an IM or notecard.  Only Elenia can speak for InWorldz business.

• Everything else… When in doubt, submit a Support request and it’s probably the best place anyway, but if not, you will be directed to the most appropriate place.

• The InWorldz forum is almost entirely provided for the residents. It is mostly a peer-to-peer discussion area, and while we say this repeatedly, it is rarely understood: it is not a place for reporting problems,bugs, enhancement suggestions or business ideas to InWorldz. See the areas above for that.  Both Elenia and I sometimes reads forum messages, but we both place our focus on the actual official channels: Mantis reports and Support requests, and getting the planned work items completed.  Reading the forum, and especially responding in the forum, would be a major distraction when there are so few people actually doing the hands-on work.  The forum does not support any form of tracking of unresolved issues, and each thread tends to go well off-topic and become highly unfocused. Then only hours later, it may be lost in the flood of other message threads.  It is absolutely the worst method for communicating and tracking issues and bugs.  It was not designed for that at all.

___________

Personally, I will be prioritizing and trying to address Mantis bug reports, and the technical needs of the grid.  I have not been reading the forum for weeks now (or only a message or two when someone points it out to me) and absolutely will not be replying in the forum.

I want to be clear… this is not ignoring the residents; it is doing, not talking about doing things.  It is focusing on the residents who are using the requested methods for properly reporting issues, bugs and suggestions.  Again, it is focusing on getting stuff done rather than talking about getting stuff done.  My desire to be as transparent as possible has become a lack of discipline and a problem managing time, and I’ve finally learned that lesson.

So please: use the proper channels for alerting InWorldz to issues, bugs and suggestions. It will be more effective.  The forum tends to temporarily involve all the residents who just like to comment on everything, whether or not they have any direct or particular connection to the post, then the thread goes into hiding very quickly and is forgotten. It’s absolutely the worst way to try to get something accomplished.

1 Comment

InWorldz Halcyon – Taking A Look Back At 2016

Feb12
on 2017/02/12 at 1:29 pm
Posted In: Grids, Halcyon Development, InWorldz, Virtual Worlds

It’s always interesting to try to predict where a new year will take us, and sometimes interesting to look back at the previous year. December and January were very busy times at InWorldz, so I haven’t had a chance to reflect on 2016 until now.  That is, along with intentional delays in upgrading servers to avoid disrupting holiday events, is a second reason why there was no Halcyon release in December.  And to be honest, we needed a bit of a lighter month just to recover from the October and November monster-sized releases.

But looking back at 2016, it has been a busy year. Yet, we haven’t accomplished everything we had hoped to in 2016.  That was partly due to investing so much time and energy into improving crossing reliability, and I think partly due to having a planned three-week development cycle: two weeks for coding new changes, fixes and improvements, and 1 week for testing in a staged rollout and release.  Having only two weeks for development just isn’t enough time to solve some of the larger work items, and it is likely that you will see that period between releases increases in 2017.  Still, we did manage to do several significant upgrades during the year.

↓ Read the rest of this entry…

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Slate posts a very bad proposal for Twitter users and shareholders both.

Oct22
on 2016/10/22 at 7:02 pm
Posted In: Business, Controversy, Google, Identity, Privacy, Real Life, Twitter, Virtual Worlds

There’s a new article on Slate, by Will Oremus, entitled “Verify, Then Trust”, subtitled “How Twitter could finally solve its abuse problem“. I think it completely misses its mark.

First, it references another Slate article by David Auerbach that … actually doesn’t suggest anything with identities or verification at all.  Oremus suggests the Twitter problem could be solved one of two ways: the Auerbach way (which is a dramatic change, but a practical one focusing on the actual real problem), or the Oremus way (which naively equates anonymity with trolling, sticks its head in the sand, and ignores the root problems).

Auerbach points out (I believe quite validly) that part of Twitter’s problem is the need to try to show simple growth to shareholders, since going public with the company a few years ago.  And this actually varies greatly from the goal of providing the best service, and a service of value to the user.

It has been argued that revenue for social sites comes from knowing who the user is.  In “real life” (RL).  I disagree.  Money comes from providing the identity service, not for a specific identity, not from knowing real-life information. It comes from seeing that user Aardvark Alphabet was shopping on Amazon for cordless drills or whatever, then when Aardvark Alphabet later does a search for building supplies, or some other social activity such as posting a picture of something Aardvark has built, it can pull out ads for companies selling cordless drills and insert them into his search results or any other ads Aardvark is being presented with.

It doesn’t matter who he is, or who he has authenticated as, on other sites.  The idea is to be the one to provide that service that allowed him to log in as Aardvark Alphabet in the first place, or any identity.  But just to be his identity provider… i.e. to also be his intelligent, targeted ad provider.  And that is just for the ad revenue part of this.

But more importantly, there are many many reasons for using an alternative online persona, and any policy that doesn’t recognize that is alienating a percentage of its users.  Here’s the EFF summary explaining it: https://www.eff.org/issues/anonymity If you think online pseudonyms are a bad thing, read that first, it’s not long.

And here’s the Google policy that shows good insight on this as well — even though they too battled against their own policy with Google+ identities: https://publicpolicy.googleblog.com/2011/02/freedom-to-be-who-you-want-to-be.html

Now, like Google, the author of this article too was confused into falsely thinking anonymity had some correlation with online trolls; it does correlate, but inversely!  Trolls are often worse under real-name policies. See this article discussing one such study: https://www.techdirt.com/articles/20160729/23305535110/study-trolls-are-even-worse-when-using-real-names.shtml

This paragraph in particular is almost frightening in its self-contradition:

“From Twitter’s perspective, my plan would probably run afoul of its noble, if arguably misguided, hard-line commitment to anonymity and freewheeling speech—all without fully solving the abuse problem. It’s true that there’s great public value in a platform that allows almost anyone to be heard, even if others would like them silenced. Twitter’s importance to political dissidents, for example, is underscored every time an autocratic regime tries to censor it or shut it down.”

I’m flabbergasted at that first sentence. I’ll take a closer look at it below.  Andrea (Twitter user ‏@puellavulnerata, who is a core developer for the Tor anonymity software) wrote:

“Please do explain, @WillOremus, what constitutes a ‘legitimate’ reason for pseudonymity and why you failed to notice that it isn’t pseudonymity anymore if you have to leak identifying details to prove you have one.”

If the content is not self-governed in some way by the users of the service, then Twitter has failed in its primary mission.  There cannot be any kind of central authority choosing sides. As Andrea put it:

“Twitter has misconceptualized the problem as ‘good people’ vs. ‘trolls’ when it’s more like intercommunity conflict and so they’ve built tools which embed assumptions that everyone wants the same stuff filtered far more than is actually true. I don’t care about investor perception, I care about having a place to conduct my online social life that won’t get destroyed out from under me by some idiot fixation on legal identities and universalized norms of conduct. Hence, in the long run, we must kill centralized platforms like Twitter and build a replacement not dependent on investor whims.”

Whether we need to a replacement for Twitter or not, I’m not sure at this point. I do know that any real-name policy will kill Twitter.  It runs contrary to its very fiber and I agree with Oremus above stating his own plan would effectively be a horrible idea: “From Twitter’s perspective, my plan would probably run afoul of its noble, if arguably misguided, hard-line commitment to anonymity and freewheeling speech—all without fully solving the abuse problem.”

To paraphase that: “My plan would ruin the very reason for Twitter’s existence, and wouldn’t actually solve the problem.” Ohhhh-kay. The cost-benefit trade-off is off the scale.  So if they do that for the investors, good luck with that share price a year or two later.

I do agree with Oremus’ final two paragraphs. Twitter is different than Facebook and Google+, and needs to stay that way:

“Unfortunately, Twitter is not a public-benefit corporation. Since it decided to go public in 2013—a mistake, I believe, in retrospect—the company must answer to its shareholders, and they’ve made their top priority clear: growth. And not slow, steady growth, but rapid growth on a massive scale. They want Twitter to be more like Facebook.

“I’ve argued for years that Twitter is fundamentally different from Facebook, and we should all root for it to stay that way. Yet, for all its shortcomings as a venue for discussion, Facebook’s platform is far less conducive than Twitter’s to public abuse from unaccountable trolls. At this juncture, Twitter simply has to find a way to become a little less hostile. If it can do that, at the very least the company will become palatable to corporate suitors while better serving the majority of its users. At the same time, its data will become more valuable to advertisers. And beyond that, who knows: It might even start growing again.”

So why would a company want to be the identity service for a smaller portion of the population?  Why can’t they learn from these same mistakes made by Google (e.g. Google+ and YouTube both) and others, and just let users choose how much personal information to reveal?  Because they (blindly and falsely) think anonymity means trolls.  So they go ahead and exclude a percentage of the world population that needs that social connectivity the most.  And in addition to being a social crime against a subset of the population, it’s also not in their shareholders’ best interests.   #fail

The good news is that this is just a proposal from someone writing for Slate. It’s not a good one, and it’s not a proposal from Twitter, so there’s no reason to believe Twitter would pay any attention to it. Let’s hope they stay the course on anonymity and the use of online pseudonym.

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